Dan Brioli

We must destroy our faulty mental models in order to more accurately see reality. When we can accurately see reality, we can accurately describe real problems instead of imaginary ones. Then and only then can we develop effective solutions to those real problems.

Ongoing series:

What's in a Game? explores various game designers' definitions of the word game.

The Only Ones Who Cared explores SIGAR's What We Need to Learn report. It's ugly and depressing.

Responsible stuff:

Smart stuff:

Kinda smart stuff:

Miscellaneous stuff:

Someone put this rather succinctly - why I am getting out of software development

Possibly the best site design ever - Red Blob Games' Hexagonal Grids guide