We must destroy our faulty mental models in order to more accurately see reality. When we can accurately see reality, we can accurately describe real problems instead of imaginary ones. Then and only then can we develop effective solutions to those real problems.
What's in a Game? explores various game designers' definitions of the word game.
The Only Ones Who Cared explores SIGAR's What We Need to Learn report. It's ugly and depressing.
- Development (web, software)
- Design (web, product, graphic)
- Product development (user requirements, stakeholder relations)
- Quality assurance (unit testing, general software and web)
- Support (customer service, tier 3 technical)
- Data (visualization, cleaning, analysis)
- Writing (content, end-user documentation, technical)
- Sales (retail, tech, insurance)
- Food service (front of house, prep cook, short order, deli)
- Defense / security (Army infantry, Navy weapons and radar test systems)
- Leadership / management (gun team lead, vehicle commander, various training responsibilities across industries, academic clubs)
- University of Pittsburgh, B.A. Economics
- Pittsburgh Technical Institute, A.A.S. Computer Programming
Kinda smart stuff:
- PTI / CMU partnership, Java and Visual Basic certifications
- ITIL Framework, Foundations certification
- Proofreading Academy, Becoming a Proofreader course
- Various infosec and comsec training events
- Founded Pitt History of Science Club
Someone put this rather succinctly - why I am getting out of software development
Possibly the best site design ever - Red Blob Games' Hexagonal Grids guide